Hit Hard or Go Home: The Best Action Games of 2024 Ranked for Players Who Don't Do Easy Mode
Let's be honest. Most game rankings spend half their word count talking about accessibility features, narrative depth, and whether the color palette is emotionally resonant. That's fine. That's for someone else.
This list is for the player who turns the difficulty up before the tutorial loads. The one who reads 'recommended for experienced players' and takes it as a minimum requirement. If you've ever uninstalled a game because it felt like it was apologizing to you, this is your ranking.
We evaluated 2024's action-combat releases on three axes: combat depth (how much does mastery actually matter?), difficulty scaling (does the game punish mistakes or just inconvenience you?), and aggression reward (does striking first create real advantages, or is turtling just as viable?). Let's get into it.
1. Elden Ring: Shadow of the Erdtree — Still the Standard
Combat Depth: 10/10 | Difficulty Scaling: 9/10 | Aggression Reward: 8/10
Yes, it's DLC. No, that doesn't disqualify it. Shadow of the Erdtree dropped in June and immediately became the most discussed piece of game content in 2024 — not because it was pretty (it was), but because FromSoftware looked at the Elden Ring playerbase and decided they needed to be humbled again.
Messmer the Impaler alone is worth the price of admission. He's a boss built specifically to punish defensive playstyles. You can't back-pedal your way through him. You have to read his windows, commit to your aggression, and accept that you will get hit sometimes. The players who struggled were the ones who kept waiting for a safe moment. The ones who cleared him fast were the ones who decided to go in.
The DLC also introduces a power-scaling system (Scadutree Fragments) that rewards exploration over grinding, which is a design philosophy we respect. Go find the power. Don't farm for it.
2. Black Myth: Wukong — The Wildcard That Delivered
Combat Depth: 9/10 | Difficulty Scaling: 8/10 | Aggression Reward: 9/10
Black Myth: Wukong was the biggest gaming story of August 2024, and for good reason. Game Science built a combat system centered entirely on transformation mechanics and stamina management that rewards players who understand tempo. The game doesn't want you to dodge everything — it wants you to dodge correctly and then punish immediately.
The boss design is relentless. Several encounters require you to completely rethink your build mid-playthrough, which sounds annoying until you realize it's the game teaching you that rigid strategies lose. Adaptability and aggression, used together, are the actual skill ceiling here.
For US players who bounced off Sekiro because the parry timing felt too strict: Wukong's deflect window is slightly more generous, but the punishment for missing it is just as severe. It's the right compromise.
3. Stellar Blade — Stylish, Punishing, Underrated
Combat Depth: 8/10 | Difficulty Scaling: 8/10 | Aggression Reward: 9/10
Stella Blade got buried under conversation about things that have nothing to do with how it actually plays. Let's correct that.
The combat system is built around a perfect parry mechanic that, when you nail it, converts your opponent's aggression directly into your advantage. It's one of the cleanest implementations of the 'strike first, take control' philosophy in recent memory. The game literally rewards you for meeting attacks head-on instead of running from them.
Normal mode is challenging. Hard mode is the real game. The enemy AI becomes significantly more aggressive on higher difficulties, and several boss patterns that feel manageable on Normal become genuine tests of pattern recognition and commitment on Hard. If you played it on Normal and thought it was fine, go back. You haven't seen the game yet.
4. Tekken 8 (Post-Update State) — The Fighting Game That Got Serious
Combat Depth: 10/10 | Difficulty Scaling: 7/10 | Aggression Reward: 9/10
Tekken 8 launched in January and spent the year evolving through patches that progressively rewarded more technical play. The Heat system — which gives every character an offensive burst mechanic — was controversial early on because it felt like it lowered the skill floor. By mid-2024, the meta had developed to a point where Heat usage at high levels became a genuine expression of mastery rather than a crutch.
For competitive players, Tekken 8 in its current state is one of the deepest fighting games available. The combo routing options are enormous, the punishment game is severe, and wall carry remains one of the most satisfying expressions of sustained aggression in any fighting game on the market.
The single-player modes are built for learning, not for challenge. Don't evaluate this game by its story mode difficulty. Evaluate it by what happens when you step into ranked and run into a King player who knows exactly what they're doing.
5. Rise of the Ronin — Rough Edges, Real Combat
Combat Depth: 7/10 | Difficulty Scaling: 7/10 | Aggression Reward: 8/10
Rise of the Ronin is not a perfect game. The open world is cluttered, the frame rate on PS5 had issues at launch, and the story takes a while to get moving. None of that changes the fact that its combat — specifically its stance-switching system and ki pulse mechanics — is genuinely rewarding for players who invest in understanding it.
The game has three difficulty settings and Team Ninja was not subtle about which one they designed around. Dawn (Hard) is where the ki pulse timing matters, where enemy aggression requires real counter-aggression, and where the stance matchup system stops being optional. If you played on Twilight (Normal) and thought the combat was shallow, that's on you.
The Ones That Didn't Make the Cut
A few notable misses: Senua's Saga: Hellblade II is a masterpiece of atmosphere but not a combat-first experience — its fights are intentionally accessible to serve the narrative. Dragon's Dogma 2 has phenomenal monster encounters but its difficulty scaling is inconsistent in ways that feel like design oversights rather than intentional challenge. Both are worth playing. Neither belongs on this list.
Final Word
2024 was a strong year for players who want to be tested. The titles above range from DLC expansions to new IP, but they share one design philosophy: they respect you enough to make you earn it.
Strike first. Push the difficulty up. And if a game offers you a way out, don't take it — because the players who take the easy path never get to experience what these games actually are.